Premier league: keep our fans in for the 2nd half by changing the points system

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Fjortoft's Aeroplane

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So I was having a few nasty flashbacks to some of those early early 1st half mass exodus from games last year and started thinking.. could anything be done to prevent that from happening if we go up again? This idea came to me and I may as well float it, though obviously it's not going to actually happen.

There's nothing worse than a game that feels done and dusted by half time, crap for the trailing team and it's not even that much fun for the winning team fans watching their team go through the motions in the 2nd half after going 3 up in the 1st half. How could the points allocation of football be tweaked to keep fans as entertained and engaged for as much of the 90 minutes as possible?

Obviously everyone hates change so I'll be pleasantly surprised if even one person admits this idea has some merit:
We do away with the basic 3pts for a win, 1pt for a draw 0 pts for a loss system and replace it with something new and a touch more complicated.

In this new version you accumulate points both in the 1st half and 2nd half. By the end of the game you could get 5 or 6 or 7 points for winning depending on the manner of victory, 2 points for drawing, and either 1, 0 or even -1 pts for losing depending on the manner of loss.

Win the 1st half: +2pts
Win the 2nd half: +2pts
Match Winner: +3 pts
Draw the 1st half: +1pts
Draw the 2nd half: +1pts
Overall Tie: 0 pts
Lose 1st half: 0 pts
Lose 2nd half: 0 pts
Overall Loser: -1 pts

So you could be losing the first half 4-0, but if you manage to win the second half 1-0 then you still manage to claim 1pt.
In this scenario the winner of the game would pick up 5pts. (2pts from winning the 1st half + 3 bonus points for winning the game).

Losing both halves results in -1pt (0 1st half + 0 2nd half -1 for losing the game). In which case the winner takes 7pts. (2pts 1st half + 2pts 2nd half, + 3pts for winning the game).
Drawing 1st half and winning 2nd half would earn you 6pts. (1pt+2pts+3pts). Losing 1st half and drawing 2nd half results in 0 pts (0+1pt-1pt)

This version of points allocation would ensure it's always worth watching the 2nd half and have something to play for, even if it's just to get 0pts instead of -1pt.
It also means that the team winning 4-0 at half time still has an incentive to attack in the 2nd half rather than simply park the bus.

Does anyone else here get weird ideas like this??? 🤣
 

So I was having a few nasty flashbacks to some of those early early 1st half mass exodus from games last year and started thinking.. could anything be done to prevent that from happening if we go up again? This idea came to me and I may as well float it, though obviously it's not going to actually happen.

There's nothing worse than a game that feels done and dusted by half time, crap for the trailing team and it's not even that much fun for the winning team fans watching their team go through the motions in the 2nd half after going 3 up in the 1st half. How could the points allocation of football be tweaked to keep fans as entertained and engaged for as much of the 90 minutes as possible?

Obviously everyone hates change so I'll be pleasantly surprised if even one person admits this idea has some merit:
We do away with the basic 3pts for a win, 1pt for a draw 0 pts for a loss system and replace it with something new and a touch more complicated.

In this new version you accumulate points both in the 1st half and 2nd half. By the end of the game you could get 5 or 6 or 7 points for winning depending on the manner of victory, 2 points for drawing, and either 1, 0 or even -1 pts for losing depending on the manner of loss.

Win the 1st half: +2pts
Win the 2nd half: +2pts
Match Winner: +3 pts
Draw the 1st half: +1pts
Draw the 2nd half: +1pts
Overall Tie: 0 pts
Lose 1st half: 0 pts
Lose 2nd half: 0 pts
Overall Loser: -1 pts

So you could be losing the first half 4-0, but if you manage to win the second half 1-0 then you still manage to claim 1pt.
In this scenario the winner of the game would pick up 5pts. (2pts from winning the 1st half + 3 bonus points for winning the game).

Losing both halves results in -1pt (0 1st half + 0 2nd half -1 for losing the game). In which case the winner takes 7pts. (2pts 1st half + 2pts 2nd half, + 3pts for winning the game).
Drawing 1st half and winning 2nd half would earn you 6pts. (1pt+2pts+3pts). Losing 1st half and drawing 2nd half results in 0 pts (0+1pt-1pt)

This version of points allocation would ensure it's always worth watching the 2nd half and have something to play for, even if it's just to get 0pts instead of -1pt.
It also means that the team winning 4-0 at half time still has an incentive to attack in the 2nd half rather than simply park the bus.

Does anyone else here get weird ideas like this??? 🤣
Did you check what sort of mushrooms you were putting in your omelette? 🤣
 
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So I was having a few nasty flashbacks to some of those early early 1st half mass exodus from games last year and started thinking.. could anything be done to prevent that from happening if we go up again? This idea came to me and I may as well float it, though obviously it's not going to actually happen.

There's nothing worse than a game that feels done and dusted by half time, crap for the trailing team and it's not even that much fun for the winning team fans watching their team go through the motions in the 2nd half after going 3 up in the 1st half. How could the points allocation of football be tweaked to keep fans as entertained and engaged for as much of the 90 minutes as possible?

Obviously everyone hates change so I'll be pleasantly surprised if even one person admits this idea has some merit:
We do away with the basic 3pts for a win, 1pt for a draw 0 pts for a loss system and replace it with something new and a touch more complicated.

In this new version you accumulate points both in the 1st half and 2nd half. By the end of the game you could get 5 or 6 or 7 points for winning depending on the manner of victory, 2 points for drawing, and either 1, 0 or even -1 pts for losing depending on the manner of loss.

Win the 1st half: +2pts
Win the 2nd half: +2pts
Match Winner: +3 pts
Draw the 1st half: +1pts
Draw the 2nd half: +1pts
Overall Tie: 0 pts
Lose 1st half: 0 pts
Lose 2nd half: 0 pts
Overall Loser: -1 pts

So you could be losing the first half 4-0, but if you manage to win the second half 1-0 then you still manage to claim 1pt.
In this scenario the winner of the game would pick up 5pts. (2pts from winning the 1st half + 3 bonus points for winning the game).

Losing both halves results in -1pt (0 1st half + 0 2nd half -1 for losing the game). In which case the winner takes 7pts. (2pts 1st half + 2pts 2nd half, + 3pts for winning the game).
Drawing 1st half and winning 2nd half would earn you 6pts. (1pt+2pts+3pts). Losing 1st half and drawing 2nd half results in 0 pts (0+1pt-1pt)

This version of points allocation would ensure it's always worth watching the 2nd half and have something to play for, even if it's just to get 0pts instead of -1pt.
It also means that the team winning 4-0 at half time still has an incentive to attack in the 2nd half rather than simply park the bus.

Does anyone else here get weird ideas like this??? 🤣
Stop licking toads 😏
 
So I was having a few nasty flashbacks to some of those early early 1st half mass exodus from games last year and started thinking.. could anything be done to prevent that from happening if we go up again? This idea came to me and I may as well float it, though obviously it's not going to actually happen.

There's nothing worse than a game that feels done and dusted by half time, crap for the trailing team and it's not even that much fun for the winning team fans watching their team go through the motions in the 2nd half after going 3 up in the 1st half. How could the points allocation of football be tweaked to keep fans as entertained and engaged for as much of the 90 minutes as possible?

Obviously everyone hates change so I'll be pleasantly surprised if even one person admits this idea has some merit:
We do away with the basic 3pts for a win, 1pt for a draw 0 pts for a loss system and replace it with something new and a touch more complicated.

In this new version you accumulate points both in the 1st half and 2nd half. By the end of the game you could get 5 or 6 or 7 points for winning depending on the manner of victory, 2 points for drawing, and either 1, 0 or even -1 pts for losing depending on the manner of loss.

Win the 1st half: +2pts
Win the 2nd half: +2pts
Match Winner: +3 pts
Draw the 1st half: +1pts
Draw the 2nd half: +1pts
Overall Tie: 0 pts
Lose 1st half: 0 pts
Lose 2nd half: 0 pts
Overall Loser: -1 pts

So you could be losing the first half 4-0, but if you manage to win the second half 1-0 then you still manage to claim 1pt.
In this scenario the winner of the game would pick up 5pts. (2pts from winning the 1st half + 3 bonus points for winning the game).

Losing both halves results in -1pt (0 1st half + 0 2nd half -1 for losing the game). In which case the winner takes 7pts. (2pts 1st half + 2pts 2nd half, + 3pts for winning the game).
Drawing 1st half and winning 2nd half would earn you 6pts. (1pt+2pts+3pts). Losing 1st half and drawing 2nd half results in 0 pts (0+1pt-1pt)

This version of points allocation would ensure it's always worth watching the 2nd half and have something to play for, even if it's just to get 0pts instead of -1pt.
It also means that the team winning 4-0 at half time still has an incentive to attack in the 2nd half rather than simply park the bus.

Does anyone else here get weird ideas like this??? 🤣
I don't think there's anything wrong inherently with considering methods of making the entire duration of a match more engrossing as a spectacle. However...

I don't think this is it, for one key issue. A team could, theoretically, set up to absolutely batter the opposition in the first half, attain an unassailable lead, switch off for the 2nd half, and earn 5 points (Win 1st half/Overall match winner). While the opponent in that match has to work their backsides off in the first half, only to get slapped around, then scramble their way to a slender win in the 2nd half, and they only get 1 point, while arguably having put in much more effort across the match than the "winning" side.

Also, to use our 0-8 defeat to Newcastle as an example. In that game, Newcastle would have earned 7 points in this system. Meanwhile, we, already thoroughly disheartened by the opponents goal tally being spelled out as "EIGHT", come away from that utter pasting, with a point deduction on top.
 
I don't think there's anything wrong inherently with considering methods of making the entire duration of a match more engrossing as a spectacle. However...

I don't think this is it, for one key issue. A team could, theoretically, set up to absolutely batter the opposition in the first half, attain an unassailable lead, switch off for the 2nd half, and earn 5 points (Win 1st half/Overall match winner). While the opponent in that match has to work their backsides off in the first half, only to get slapped around, then scramble their way to a slender win in the 2nd half, and they only get 1 point, while arguably having put in much more effort across the match than the "winning" side.

Also, to use our 0-8 defeat to Newcastle as an example. In that game, Newcastle would have earned 7 points in this system. Meanwhile, we, already thoroughly disheartened by the opponents goal tally being spelled out as "EIGHT", come away from that utter pasting, with a point deduction on top.
Lets be fair if ever a one point deduction was deserved..it was that Newcastle game! But hypothetically... do the players still capitulate like they did if there's a danger of ending on -1pt? Or does the incentive of trying to avoid ending the game on -1pt instil some extra fight in the 2nd half?

As for your point about effort... surely the one that's provided the pasting in the 1st half has put plenty of effort in? I'd say given the 1st half you described, the fact they're still in with a shot of picking up a point at the end of the game is certainly an incentive, espescially when -1pt is a possibility too.
 
So I discussed it with chatgpt and the feedback was:

Last season top 10 would look like this:
1Manchester City188
2Arsenal186
3Liverpool169
4Aston Villa136
5Tottenham135
6Chelsea125
7Newcastle123
8Manchester United115
9Crystal Palace100
10West Ham100

Implications:

Applying this point system would significantly alter team strategies, emphasizing consistent performance across both halves and penalizing losses more harshly. Teams adept at strong starts or finishes would benefit, while those prone to second-half lapses or narrow losses might find themselves disadvantaged.

Implications of Drawing Games

Under the Current System

  • Points for Both Teams: Each team receives 1 point for a draw, regardless of their performance across the two halves.
  • Lack of Granularity: No distinction is made between teams that dominated one half or performed equally throughout.
  • Strategic Impact:
    • Teams might be satisfied with settling for a draw, especially against stronger opponents.
    • Defensive or risk-averse strategies are often employed late in games to secure a single point.

Under the Proposed System

  1. Granular Scoring:
    • Drawing halves yields 1 point per half.
    • Teams that excel in either the 1st or 2nd half can earn additional points (e.g., winning a half earns +2 points).
    • A full-game draw could still yield substantial rewards for strong half-performances, with 4 points shared between the teams:
      • Example: Two teams draw 1-1, with one team winning the 1st half (2 points) and the other winning the 2nd half (2 points). Neither team gets additional points for the draw.
  2. Reduced Incentive for Full Draws:
    • Since no additional points are awarded for the full-game draw, teams may have less incentive to settle for a tie and will push harder to win halves.
    • A tie becomes more of a by-product of evenly contested halves rather than an optimal outcome.
  3. Penalty for Losing:
    • The -1 point penalty for the match loser discourages teams from complacency, especially in tightly contested matches where losing can erase points earned in halves.

Entertainment Value of the 2nd Half

Under the Current System

  • Strategic Caution:
    • Teams often adopt a conservative approach in the 2nd half if the game is tied, fearing the risk of conceding a decisive goal.
    • Matches can become less dynamic, with fewer attacking moves as teams prioritize avoiding mistakes.
  • Impact on Fans:
    • The entertainment value of the 2nd half depends heavily on the stakes of the match and the relative risk-taking by teams.

Under the Proposed System

  1. Increased Stakes in the 2nd Half:
    • Winning the 2nd half yields +2 points, making the 2nd half as important as the overall match result.
    • Teams trailing at halftime will have a strong incentive to push forward to win the 2nd half, even if they can’t salvage the entire match.
  2. Reduced Impact of 1st Half Deficits:
    • Teams that lose the 1st half can still recover by winning the 2nd half, keeping matches competitive until the final whistle.
    • This encourages attacking play and risk-taking in the latter stages of games.
  3. Tactical Changes:
    • Managers may prioritize offensive substitutions and strategies in the 2nd half to secure the additional points available.
    • Games are less likely to stagnate, as teams recognize the value of even a single half-win.
  4. For Fans:
    • The 2nd half is likely to be more dynamic and entertaining, with teams striving for half-victories and avoiding penalties for losing.
    • Late goals, comebacks, and shifts in momentum could become more frequent.

Key Takeaways

  • Drawing Games:
    • The proposed system rewards teams for consistent performance across halves rather than settling for full-game parity.
    • Teams have less incentive to aim for a draw as the ultimate outcome and will focus on securing points through half-wins.
  • 2nd Half Entertainment:
    • The increased value of the 2nd half makes games more competitive and engaging for fans.
    • Teams will push harder to win the latter stages of matches, leading to more open and unpredictable games.
In summary, the proposed system encourages more active, competitive football, especially in the 2nd half, and diminishes the strategic appeal of playing for full-game draws.
 
So at 4-0 down vs Newcastle I don’t think any of the 20k fans who cleared off are going to hang around in case we stay on zero points instead of minus 1.
Theoretically we could actually get 1pt with a 2nd half win 😂 I'm still not sure I'd stay given the manner of that defeat though. The stuff of nightmares!
 
To keep fans in 2nd half would be best changing loyal points system based on what you say, not the actual football side of things. (Which i thought it was loyal points, you was getting at since I skimmed read it, then had to re read it lol).

should get for arguments sake 10 loyal points every time you scan your ticket in to attend, if you have to leave or decide you wanna leave before 90 mins (exits open) you have to scan it on the way out giving you a automatic -5 or -10 deduction in your loyal points (gaining you none for the game).

If your card isn't scanned and stayed til the end you keep the points you gained upon entry. And this way people build up points for away games and also for season tickets and any potential cup finals/semis/ play offs etc.

This would be better way keeping fans in til the end, in reply to your title thread, the other way is to be playing good attarcking free flowing football and winning all the time lol.

I am at work and quickly wrote this with no proof reading, so maybe not read very well or what I'm trying to say*
 

So I discussed it with chatgpt and the feedback was:

Last season top 10 would look like this:
1Manchester City188
2Arsenal186
3Liverpool169
4Aston Villa136
5Tottenham135
6Chelsea125
7Newcastle123
8Manchester United115
9Crystal Palace100
10West Ham100

Implications:

Applying this point system would significantly alter team strategies, emphasizing consistent performance across both halves and penalizing losses more harshly. Teams adept at strong starts or finishes would benefit, while those prone to second-half lapses or narrow losses might find themselves disadvantaged.

Implications of Drawing Games

Under the Current System

  • Points for Both Teams: Each team receives 1 point for a draw, regardless of their performance across the two halves.
  • Lack of Granularity: No distinction is made between teams that dominated one half or performed equally throughout.
  • Strategic Impact:
    • Teams might be satisfied with settling for a draw, especially against stronger opponents.
    • Defensive or risk-averse strategies are often employed late in games to secure a single point.

Under the Proposed System

  1. Granular Scoring:
    • Drawing halves yields 1 point per half.
    • Teams that excel in either the 1st or 2nd half can earn additional points (e.g., winning a half earns +2 points).
    • A full-game draw could still yield substantial rewards for strong half-performances, with 4 points shared between the teams:
      • Example: Two teams draw 1-1, with one team winning the 1st half (2 points) and the other winning the 2nd half (2 points). Neither team gets additional points for the draw.
  2. Reduced Incentive for Full Draws:
    • Since no additional points are awarded for the full-game draw, teams may have less incentive to settle for a tie and will push harder to win halves.
    • A tie becomes more of a by-product of evenly contested halves rather than an optimal outcome.
  3. Penalty for Losing:
    • The -1 point penalty for the match loser discourages teams from complacency, especially in tightly contested matches where losing can erase points earned in halves.

Entertainment Value of the 2nd Half

Under the Current System

  • Strategic Caution:
    • Teams often adopt a conservative approach in the 2nd half if the game is tied, fearing the risk of conceding a decisive goal.
    • Matches can become less dynamic, with fewer attacking moves as teams prioritize avoiding mistakes.
  • Impact on Fans:
    • The entertainment value of the 2nd half depends heavily on the stakes of the match and the relative risk-taking by teams.

Under the Proposed System

  1. Increased Stakes in the 2nd Half:
    • Winning the 2nd half yields +2 points, making the 2nd half as important as the overall match result.
    • Teams trailing at halftime will have a strong incentive to push forward to win the 2nd half, even if they can’t salvage the entire match.
  2. Reduced Impact of 1st Half Deficits:
    • Teams that lose the 1st half can still recover by winning the 2nd half, keeping matches competitive until the final whistle.
    • This encourages attacking play and risk-taking in the latter stages of games.
  3. Tactical Changes:
    • Managers may prioritize offensive substitutions and strategies in the 2nd half to secure the additional points available.
    • Games are less likely to stagnate, as teams recognize the value of even a single half-win.
  4. For Fans:
    • The 2nd half is likely to be more dynamic and entertaining, with teams striving for half-victories and avoiding penalties for losing.
    • Late goals, comebacks, and shifts in momentum could become more frequent.

Key Takeaways

  • Drawing Games:
    • The proposed system rewards teams for consistent performance across halves rather than settling for full-game parity.
    • Teams have less incentive to aim for a draw as the ultimate outcome and will focus on securing points through half-wins.
  • 2nd Half Entertainment:
    • The increased value of the 2nd half makes games more competitive and engaging for fans.
    • Teams will push harder to win the latter stages of matches, leading to more open and unpredictable games.
In summary, the proposed system encourages more active, competitive football, especially in the 2nd half, and diminishes the strategic appeal of playing for full-game draws.
That's Numberwang!
 
So I discussed it with chatgpt and the feedback was:

Last season top 10 would look like this:
1Manchester City188
2Arsenal186
3Liverpool169
4Aston Villa136
5Tottenham135
6Chelsea125
7Newcastle123
8Manchester United115
9Crystal Palace100
10West Ham100

Implications:

Applying this point system would significantly alter team strategies, emphasizing consistent performance across both halves and penalizing losses more harshly. Teams adept at strong starts or finishes would benefit, while those prone to second-half lapses or narrow losses might find themselves disadvantaged.

Implications of Drawing Games

Under the Current System

  • Points for Both Teams: Each team receives 1 point for a draw, regardless of their performance across the two halves.
  • Lack of Granularity: No distinction is made between teams that dominated one half or performed equally throughout.
  • Strategic Impact:
    • Teams might be satisfied with settling for a draw, especially against stronger opponents.
    • Defensive or risk-averse strategies are often employed late in games to secure a single point.

Under the Proposed System

  1. Granular Scoring:
    • Drawing halves yields 1 point per half.
    • Teams that excel in either the 1st or 2nd half can earn additional points (e.g., winning a half earns +2 points).
    • A full-game draw could still yield substantial rewards for strong half-performances, with 4 points shared between the teams:
      • Example: Two teams draw 1-1, with one team winning the 1st half (2 points) and the other winning the 2nd half (2 points). Neither team gets additional points for the draw.
  2. Reduced Incentive for Full Draws:
    • Since no additional points are awarded for the full-game draw, teams may have less incentive to settle for a tie and will push harder to win halves.
    • A tie becomes more of a by-product of evenly contested halves rather than an optimal outcome.
  3. Penalty for Losing:
    • The -1 point penalty for the match loser discourages teams from complacency, especially in tightly contested matches where losing can erase points earned in halves.

Entertainment Value of the 2nd Half

Under the Current System

  • Strategic Caution:
    • Teams often adopt a conservative approach in the 2nd half if the game is tied, fearing the risk of conceding a decisive goal.
    • Matches can become less dynamic, with fewer attacking moves as teams prioritize avoiding mistakes.
  • Impact on Fans:
    • The entertainment value of the 2nd half depends heavily on the stakes of the match and the relative risk-taking by teams.

Under the Proposed System

  1. Increased Stakes in the 2nd Half:
    • Winning the 2nd half yields +2 points, making the 2nd half as important as the overall match result.
    • Teams trailing at halftime will have a strong incentive to push forward to win the 2nd half, even if they can’t salvage the entire match.
  2. Reduced Impact of 1st Half Deficits:
    • Teams that lose the 1st half can still recover by winning the 2nd half, keeping matches competitive until the final whistle.
    • This encourages attacking play and risk-taking in the latter stages of games.
  3. Tactical Changes:
    • Managers may prioritize offensive substitutions and strategies in the 2nd half to secure the additional points available.
    • Games are less likely to stagnate, as teams recognize the value of even a single half-win.
  4. For Fans:
    • The 2nd half is likely to be more dynamic and entertaining, with teams striving for half-victories and avoiding penalties for losing.
    • Late goals, comebacks, and shifts in momentum could become more frequent.

Key Takeaways

  • Drawing Games:
    • The proposed system rewards teams for consistent performance across halves rather than settling for full-game parity.
    • Teams have less incentive to aim for a draw as the ultimate outcome and will focus on securing points through half-wins.
  • 2nd Half Entertainment:
    • The increased value of the 2nd half makes games more competitive and engaging for fans.
    • Teams will push harder to win the latter stages of matches, leading to more open and unpredictable games.
In summary, the proposed system encourages more active, competitive football, especially in the 2nd half, and diminishes the strategic appeal of playing for full-game draws.
So all that fuckin abahrt and needing a degree in pure math to swap Palace and West Ham in 9th & 10th?



IMG_5345.webp
IMG_5344.webp
 
Realised why I prefer standing after having to sit which has inspired my own points system for fans.

Minus 100 loyalty points for leaving your seat to piss, smoke or vape whilst the game is in play.

Plus 100 loyalty points for an original song that everyone joins in.

Plus 20 loyalty points if you're on the Kop and can hear Gary Sinclair clearly.

Plus 150 loyalty points for dancing the foxtrot with Captain Blade.
 
Yeah it' was more about the in game experience than trying to change the league positions too much.
If it doesn’t change the league positions, then what is the point?
Just support the Blades. Hope that the next pass is a good one, and that the next attempt on target goes in. That’s all that matters.
And above all, don’t flounce out of the ground like some entitled twat when things aren’t going your way. We shouldn’t need rule changes to maintain our interest and support. Stick with the team through thick and thin. I’ve lost count of the number of people on here who left the Newcastle game early and then piss and whinge about not being able to sat goodbye to Bash properly (having missed the opportunity to clap him off when he did his last, forlorn, full time lap of an almost empty Bramall Lane).
Recognise that sometimes, in fact most times, it’s about who YOU are, not about how the club is doing in that moment. Tweaking with the rules that have served us well for a century and more is certainly not the solution.
( These comments are not aimed specifically at you, by the way).
 
So I was having a few nasty flashbacks to some of those early early 1st half mass exodus from games last year and started thinking.. could anything be done to prevent that from happening if we go up again? This idea came to me and I may as well float it, though obviously it's not going to actually happen.

There's nothing worse than a game that feels done and dusted by half time, crap for the trailing team and it's not even that much fun for the winning team fans watching their team go through the motions in the 2nd half after going 3 up in the 1st half. How could the points allocation of football be tweaked to keep fans as entertained and engaged for as much of the 90 minutes as possible?

Obviously everyone hates change so I'll be pleasantly surprised if even one person admits this idea has some merit:
We do away with the basic 3pts for a win, 1pt for a draw 0 pts for a loss system and replace it with something new and a touch more complicated.

In this new version you accumulate points both in the 1st half and 2nd half. By the end of the game you could get 5 or 6 or 7 points for winning depending on the manner of victory, 2 points for drawing, and either 1, 0 or even -1 pts for losing depending on the manner of loss.

Win the 1st half: +2pts
Win the 2nd half: +2pts
Match Winner: +3 pts
Draw the 1st half: +1pts
Draw the 2nd half: +1pts
Overall Tie: 0 pts
Lose 1st half: 0 pts
Lose 2nd half: 0 pts
Overall Loser: -1 pts

So you could be losing the first half 4-0, but if you manage to win the second half 1-0 then you still manage to claim 1pt.
In this scenario the winner of the game would pick up 5pts. (2pts from winning the 1st half + 3 bonus points for winning the game).

Losing both halves results in -1pt (0 1st half + 0 2nd half -1 for losing the game). In which case the winner takes 7pts. (2pts 1st half + 2pts 2nd half, + 3pts for winning the game).
Drawing 1st half and winning 2nd half would earn you 6pts. (1pt+2pts+3pts). Losing 1st half and drawing 2nd half results in 0 pts (0+1pt-1pt)

This version of points allocation would ensure it's always worth watching the 2nd half and have something to play for, even if it's just to get 0pts instead of -1pt.
It also means that the team winning 4-0 at half time still has an incentive to attack in the 2nd half rather than simply park the bus.

Does anyone else here get weird ideas like this??? 🤣
I would suggest that we change what we do…Leave the league as it is.
 
All clubs with massive plastic fan followings to have 60 points deductions at the start of every season.

All clubs based south of where the M6 meets the M1 to have an additional 30 point deduction.

I think that's very fair actually
 
If we do go up, maybe we could tweak it to us getting 3 points for a shot on target, actually no, for a pass to one of our own players, thereby narrowly avoiding a repeat of last time's monstrosity of a season!
 

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